These cards all suffer from being a bit all in
You may play the land later from exile.) Value Town follows all of the normal rules of adventurer cards, except instead of casting it from exile while it's "on an adventure," you play it as you would normally play a land, following all normal restrictions
Luckily, the creature also has Evolve, so powering it up a bit should be fairly easy
Its a 2-drop and another way to cut mana costs on creatures
Thankfully, just like the Commander options, dinosaurs dont disappoint in this regard
Rarity : Common Cost : N/A Colour Identity : Colourless Usage : Provides flexible mana fixing based on your tribal commander, enabling access to any colour of mana needed